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Exodia Interview

Greetings Hornlings, 

We were exceptionally privileged to speak with the mysterious Exodia, who answered a few questions for us. Here is a transcript of our conversation which took place in the fifth dimension. 

Q. When did you first start making music under the Exodia moniker?

A: I think it was around the time I started making music, which was around Fall of 2018 I believe, that I started going by that alias. I was getting back into collecting yugioh cards at the time and thought that the chaotic energy the creatures from that franchise exhibited paired well with the aggressive, fast paced sound of rave/club music, especially since both originated from the same time frame almost. And so that’s where I got the inspiration to name myself Exodia. Was thinking of changing it as my style was headed more so in the direction of trance, since it’s more majestic and sentimental than aggressive and chaotic, but I think people take a great enough liking to the name that it would be a shame to give it up.

Q. I first came across your music through the YouTube page / label Dismiss Yourself, could you talk a little bit about your involvement with that project?

    A: I first found out about Dismiss Yourself back in July when a friend of mine sent me a link, taking me to an upload of one of my tracks that I was planning on deleting. Both elated yet confused that a well-regarded, underground music promoter would upload a track of mine that I couldn’t stand to listen to, I reached out to Dismiss Yourself’s CEO, Sticki, to thank them for promoting it. From there, I was then asked to participate in a collaborative release with Anthony1, which SiennaSleep would later join. Other than that, I think my involvement is pretty much limited to what I put out through Exodia, meaning I’m not planning on taking on any other roles for DY’s label or any other very collaborative projects. I keep in touch with DY’s CEO pretty frequently in regards to current and future projects, and message both Anthony1 and SiennaSleep here and there. 

Q. Your music pulls from a wide range of digital influences, my personal favorite being a sample of Shodan from System Shock. What games, movies, aesthetics inspire your work?

    A: There would be too many to count, but my biggest source of inspiration is easily Wangan Midnight Maximum Tune. It’s a highway arcade racer adapted from a manga, preceding Initial D. The graphics of that game have such a crisp, fresh quality to it and is highly compatible with its trance scoring. The album, produced by Yuzo Koshiro, for the first installment is probably my favorite album of all time and forever will be. Other than that, I gain inspiration, both visually and musically, from what most would expect: Anything from the late 90’s/Y2K era, and some mid-late 2000’s j-core trance album cover aesthetics/sound. 

Q. You’ve collaborated with fellow artists anthony1 and Sienna Sleep (Previously of Lord Snow acclaim), what was it like putting out tapes with these artists and do you anticipate more projects with them in the future?

    A: It was an honor to be able to work with some of my favorite artists from the underground. We don’t have anything planned, but I know I’m not quite at the point skillswise where I can contribute anything meaningful to an already complete track, especially in the context of hexed trance. So I’d like to wait to do another collaboration with them until I am well prepared.

Q. It seems you are based out of Los Angeles. With restrictions set to ease up soon regarding live events, any plans at the moment for an Exodia / Dismiss yourself live show?

    A: We don’t have anything planned at the moment, but I would sure like to do a live show eventually. Would love to blast some trance and schranz.

Q. Any current plans for a full length album?

    A: I’m actually currently working on an album slated to release in June under Dismiss Yourself. For it, I’ll be going in the same direction as I was with Ateriavia. Right now I’m just trying to improve my production skills, so I’m not changing my direction stylistically until I’m able to execute what I’ve been trying to achieve properly. 

Q. What do you think of Machine Girl? 

    A: I’m sure this is an answer that many artists give for this question, but Machine Girl was what initially inspired me to make music. Before this, I was training to become an animator or character designer for 2 years. I reached a point where, after being exposed to rave music and Machine girl, I only enjoyed drawing while listening to it. And while listening to the all-mighty mrk90 mix as I was sketching, I realized being able to listen to music was the most enjoyable part of my sketching sessions, and not the experience of drawing itself. But regardless of which path I chose, the important thing to take away is that time is not being dedicated towards a financially viable career path in either case. On the bright side, I might find an underpass in LA, in which I’ll construct a makeshift home. The walls will consist of WLFGRL, Ateriavia tapes, and a mini front door made out of yugioh cards I glued together. So thanks MachineGirl!